#ifndef _GLUTILS_HPP_
#define _GLUTILS_HPP_

#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <SDL/SDL_image.h>
#include <GL/glu.h>
#include <GL/gl.h>
#include <string>

class GLUtils
{
public:
  static GLuint loadTexture(const char * filename);
  static void   writeTextGL(const std::string& texte, TTF_Font* police, SDL_Color& c, int x, int y);
};

#endif
